Providing market intelligence for more than 35 years

{push styles} {endstyles}

Entertainment Content: Video, Audio, Gaming

Q3 2025

Quantified Consumer

Gen AI in Media & Entertainment

Generative AI has captured the imaginations of companies and investors worldwide – and the skepticism of consumers. This study tests consumer interest and willingness to engage with AI and generative AI entertainment use cases. It examines new use cases in markets applicable to connected TVs, smart speakers, video streaming, news and editorials, and social media, among others. It compares generative-AI-specific use cases such as automatic content captioning and translations and user-generated video clips to widely used AI technologies such as content recommendation engines, content upscaling, and real-time editing of live events such as sports coverage. It also trends data from previous survey findings on the topic.

Purchase

Download Table of Contents (PDF)

Survey Methodology and Definitions

Key Terms and Definitions

Executive Summary

Generative AI Familiarity & Use

Customer Segments Leading in Generative AI Use

Consumer Perceptions of AI, 2024 vs 2025

Impact of AI-Creation on Likelihood to Watch Content

Likelihood of Watching AI-Generated Content, by Gen AI App Use

Appeal of AI Applications for Media & Entertainment

Top Tested AI-Powered Entertainment Use Cases

% Finding at Least One Creative AI Use Case Appealing

% Using Generative AI Tools

Appeal of AI Applications to Enhance the Viewing Experience by Primary CTV Platform

Generative AI: Familiarity and Use

Generative AI Familiarity & Use

Familiarity with Generative AI Applications

Familiarity with Conversational AI Tools by Technology Adoption Segment

Familiarity with Conversational AI Tools by Age

Familiarity with Conversational AI Tools by Gender

Familiarity with Conversational AI Tools among Remote Workers

Familiarity with Generative AI Applications by Primary Connected TV Platform

AI Technology Use Cases

AI Technology Use Cases by Primary Connected TV Platform

Gen AI Familiarity & Use by Social Video Platform Use

Gen AI Usage and Familiarity Segments by Demographic Factors

Gen AI App Leaders & User Experience

Type of AI Tools Used

Leading AI Applications Used, by Operating System and Device Users

Net Promoter Score: Gen AI Apps vs. Technology Devices and Services

Net Promoter Score: Leading Gen AI Applications

Use of Voice Assistants by Device Owners

Generative AI Tool Use by Smart Speaker or Display Ownership

Generative AI Tool Use among Smart Speaker/Display Owners Using Specified Assistant Most Often

Consumer Perceptions, Barriers, & Concerns

Perceptions of AI Technology: 2024 vs 2025

Perceptions of AI Technology: Users vs Non-Users

Concerns About AI Technology: 2024 vs 2025

Concerns About AI Technology: AI Users vs Non-Users

AI Attitude Segments by Primary Connected TV Platform

Inhibitors to Using Generative AI Tools

Impact of AI-Creation on Likelihood to Watch Content

Likelihood of Watching AI-Generated Content, by Gen AI App Use

Likelihood of Watching AI-Generated Content, by Social Video Platform Use

Likelihood of Watching AI-Generated Content, by Leading SVOD Service Use

Likely to Watch a Show with AI Technology by Demographic Factors

Concept Testing: AI Use Cases in Entertainment

Appeal of AI Applications for Media & Entertainment

Appeal of AI Applications, by AI Sentiment

Appeal of AI Applications for Authenticity, Control, and Support

Appealing AI Applications for Authenticity, Control & Support by Social Media Used to Watch Video

Appealing AI Applications for Authenticity, Control & Support by Primary Connected TV Platform

Appeal of AI Applications to Enhance the Viewing Experience

Appeal of AI Applications to Enhance the Viewing Experience Among Leading SVOD Subscriber Bases

Appeal of AI Applications to Enhance the Viewing Experience by Primary CTV Platform

Appeal of AI to Enhance Ad Relevance by Social Video Platform Use

Appeal of AI Applications for Content Creation

Appealing AI Applications for Content Creation by Social Media Used to Watch Video

Appeal of AI Applications for Live Sports

Appealing AI Applications for Live Sports by Age

Appendix

Published by Parks Associates

© 2025 Parks Associates Plano, Texas 75075

All rights reserved. No part of this report may be reproduced, in any form or by any means, without permission in writing from the publisher. Printed in the United States of America.

Disclaimer

Parks Associates makes every reasonable effort to ensure that all information in this document is correct.

We assume no responsibility for any inadvertent errors.