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Connected Gaming Consoles
About the Research
Previous Research
The Reinvention of Gaming Consoles (Q2/14)
Digital Lifestyles: U.S. (2nd Edition) (Q2/14)
360 View: CE Adoption & Trends (Q2/14)
Streaming CE and Content Purchasing Habits (Q1/14)
Consumer Segmentation: The Big CE Spenders (Q3/13)
Key Findings
Recommendations
Gaming Console Market Overview
The Role of the Gaming Console in Broadband HHs (Q1/14)
Gaming Console Ownership and Usage (2009-2014)
Gaming Console Ownership by Age and Children in Home (Q1/14)
Gaming Console Ownership and Usage by Brand (Q1/14)
Annual Gaming Console Purchases (2007 - 2013)
Average Selling Price of Gaming Consoles (2008 - 2013)
Gaming Console: Top Five Brands Purchased in Year (2010 - 2013)
Total Number of Gaming Console Types Owned (Q1/14)
Ownership of Current vs. Previous Generation Console (Q1/14)
Ownership of Both PlayStation 4 and Xbox One Consoles (Q1/14)
Top 3 Purchase Considerations: Brand (Q1/14)
Gaming Console Connection Rates
Active Internet Connection by Device (Q1/14)
% of Broadband HH Connecting CE Devices to Internet (2010 - 2014)
Percentage with Internet Connected Gaming Console by Type of Console (Q1/14)
Total Number of Connected CE Devices In Use (Q1/14)
Most Frequently Used Connected CE Device (Q1/14)
Most Commonly Used Connected CE Devices (Q1/14)
Online Content Use and Expenditure
Avg. Hours Spent Accessing Online Content from Gaming Console (Q1/14)
Avg. Hours Spent Accessing Online Content from Gaming Console by Age and Children in the Home (Q1/14)
Avg. Hours Spent Accessing Online Content by Connected CE Device (Q1/14)
Average Number of Hours Spent Accessing Online Content (Q1/14)
Online Video Content Accessed on Connected Game Consoles (Q1/14)
Monthly Expenditure Using Connected Gaming Consoles to Access Media Content (Q1/14)
Adoption of Xbox Live Gold (Q1/14)
Adoption of PlayStation Plus (Q1/14)
Average Monthly Content Expenditure for Most Used Device (Q1/14)
Video Content Watched on Most Used Connected CE Device (Q1/14)
Using Voice or Gesture Commands via XBox One (Q1/14)
Location of Most Used Connected CE Device (Q1/14)
Exclusive Use of Consoles for Gaming or Non-Gaming Purposes (Q1/14)
Children in Home: Exclusive Use of Consoles for Gaming or Non-Gaming Purposes by Age (Q1/14)
No Children in Home: Exclusive Use of Consoles for Gaming or Non-Gaming Purposes by Age (Q1/14)
Avg. Hours Spent Accessing Online Content by Exclusive Use of Consoles for Gaming or Non-Gaming Purposes (Q1/14)
Console Comparisons
Most Used Connected CE Device in Household by Type of Console (Q1/14)
Reason for Using Console as Most Used Connected CE Device by Type of Console (Q1/14)
Percentage of Time Using Console for Gaming by Type of Console (Q1/14)
Avg. Hours Spent Accessing Online Content by Type of Console (Q1/14)
Avg. Hours Spent Accessing Online Content by Type of Gaming Console (Q1/14)
Video Content Watched by Type of Console (Q1/14)
Monthly Expenditure to Access Online Content by Type of Console (Q1/14)
Avg. Times Buying Games in Last 12 Months by Type of Console (Q1/14)
Household Location of Gaming Console by Type of Console (Q1/14)
Additional Research from Parks Associates