Providing market intelligence for more than 35 years

TechNewsWorld

Nintendo Makes Health the New Name of the Game

Given the principles that Nintendo has laid out, including "a hardware-centric ecosystem, non-wearable, quality of life improvement, I would guess it will be another accessory linked to its new hardware system with the ability to measure people's health and wellness indicators in a very nonintrusive manner," Harry Wang, director for health and mobile product research with Parks Associates, told TechNewsWorld.

"The goal of the accessory and related software application is to provide a feedback loop informing people of their quality of life and raising health awareness," Wang explained.

"If it is not going to be wearable, it could be a stationary piece of software built into an everyday item that people use for fitness purposes," he suggested.

From the article, "Nintendo Makes Health the New Name of the Game" by Katherine Noyes.

Previously In The News

Qplay Puts a Personal Spin on Internet TV

Qplay's interface and social features "should be appealing" to users, Brett Sappington, director of research for Parks Associates, told TechNewsWorld. The key, however, is always content, he ad...

Samsung's OLED TV: The Couple That Plays Together Stays Together

Competition heated up in the OLED TV market Tuesday as Samsung announced it was shipping its first production model using the technology and that it would sell for US$8,999. That price will cho...

Apple Doesn't Need No Stinking Streaming Media Stick!

In the first three quarters of 2014, the Google Chromecast and Amazon Fire TV made stunning gains in sales activity versus the market-leading Roku and the No. 2 device from 2012 and 2013, the Apple...

Appeasing Consumers' Insatiable Appetite for Online Video

Consumer hunger for digital content appears insatiable, based on the strong growth in online video subscription services such as Netflix, Hulu Plus and Amazon Prime Instant Video. Thirty-seven perc...