Providing market intelligence for more than 35 years

VentureBeat

Social games could grow five-fold to $5B market by 2015

Social gaming revenues hit $1 billion in 2010 and could grow five-fold to $5 billion in the next five years. Market research firm Parks Associates said that the revenue growth will come from increases in both advertising and virtual goods sales. The report shows that social games on Facebook and other social networks are more than a flash in the pan.

“Gaming on social networks has quickly become the most visible category of online games,” said Pietro Macchiarella, a research analyst at Parks Associates. “Right now more than 250 million people play games like Zynga’s CityVille and FarmVille on Facebook every month, and both game developers and marketers have taken notice. Big brands such as McDonald’s and 7-Eleven have carried out cross-promotions with existing social games.” Macchiarella said that social game companies have figured out how to improve monetization of users.

Most social games are free to play, where users play for free and pay real money in small amounts for virtual goods. “Advertising innovations such as branded games, sponsored items, communities, and ‘advertainment’ that enhance, rather than interrupt, a gamer’s experience will also generate new sources of revenues for game publishers,” Macchiarella said.

From the article, "Social games could grow five-fold to $5B market by 2015" by Dean Takahashi

Previously In The News

How Shazam stayed on top by reinventing itself — twice

Shazam has been very successful in its television efforts, said Heather Way, a senior research analyst with Parks Associates. “I think that they’re in a good position if we’re talking about syn...

Social gaming startups pour on some speed

A recent research report by Parks Associates on “Trends in Digital Gaming” shows that smartphone and tablet adoption has grown along with the percentage of U.S. gamers who regularly download games...

U.S. gaming population has nearly tripled in three years

The number of people playing video games in the U.S. has risen 241 percent since 2008, according to a new study from market research and consulting company Parks Associates. The study, Trends i...

Gaming population doubles in three years thanks to smartphones, tablets

The number of Americans who play at least one hour of video games per month has more than doubled over the last three years, increasing from 56 million in 2008 to 135 million in 2011, according to...