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Los Angeles Times

Hard-core gamers turning to social networks

It's not just time. "Camelot" players also spend more money. The average social game on Facebook succeeds in getting between 2 percent and 5 percent of players to spend money on the game, according to Pietro Macchiarella, an analyst with Parks Associates. Most pay to get special powers to advance faster in the games or to customize their games or avatars with virtual items.

From the article, "Hard-core gamers turning to social networks" by Alex Pham

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