Providing market intelligence for more than 35 years

Entertainment Content: Video, Audio, Gaming

Reports & Research

Q2 2021
Evolution of Gaming: The State of Cloud Gaming
Q4 2020
Improving OTT Customer Engagement with Smart Data
Q2 2020
Cloud Gaming Demand and Preferences
Q2 2020
Video Consumption – Tracking Users and Viewing Habits
Q1 2020
Adoption and Business Models: Video, Music, and News Services
Q4 2019
Video Piracy: Ecosystem, Risks, and Impact
Q4 2019
360 View: Digital Media and Connected Consumers
Q4 2019
Ad-Supported OTT: Viewers and Use
Q4 2019
Looking Ahead to 2020: Video Entertainment and CE

Analysts