“VR is an immersive experience, and more is better for gamers — more immersion, better sound, better graphics, and more players,” Kraus said. “The mass market is more likely to adopt mobile VR, which will be less expensive and uses a tool — the smartphone — that the majority of U.S. consumers own.”
As more households adopt the devices, “they will emerge as a new way to experience content streams coming into the home and a new interface for other connected devices throughout the home,” Parks also said.
From the article "VR Headset Market Developing: Survey" by www.twice.com
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