Konana says the reason gamification is a buzzword is because it’s effective. Take Fitbit.
“I walk around, but I never paid attention. But sometimes you keep working and suddenly it beeps you, you've been sitting for so long — get up,” he says. “Believe it or not my reaction is: I wake up, I get up.”
Konana says the real test of whether the market has been oversaturated with fitness trackers is whether people keep them. Tech analyst group Parks Associates predicts the fitness tracker industry will be worth $5.4 billion by 2019. We’ll have to see if the demand matches the hype.
From the article "Does Your Water Bottle Really Need to be 'Smart?'" by Brenda Salinas.
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