"gaming" articles

Cloud gaming, the streaming of cloud-hosted games over the internet, is an idea that is not new, but has yet to really gain mainstream traction. In years past, there were any number of showstopper issues that compromised the experience for consumers, from developer support to performance lag to platform support, content availability and more. There are clear signs that 2021 is a watershed year for the growing momentum behind cloud gaming – and these moves are coming from titans in the...
 
by Paul Erickson | Aug. 24, 2021
Tags: gaming, smart TV
Peloton has launched its first in-app gaming experience for its Bike and Bike+ users: Lanebreak . Last week, the prominent connected fitness solutions leader  announced an early access version of the game, intending to generate feedback and interest before its full release later this winter. The game will be music-focused and will feature “lanes” that riders can weave in and out of by turning the resistance knob. Points are accumulated if users can successfully match their...
 
by Frank Saldana | Aug. 2, 2021
Tags: digital health, fitness apps, gaming
Recent research conducted by Parks Associates, and captured in the report Cloud Gaming: Demand and Preferences , finds nearly a third of US consumers are interested in cloud gaming and game subscription services. These services, including names such as NVIDIA GeForce NOW, Google Stadia, Microsoft’s upcoming Project xCloud, and PlayStation Now, have become hot topics in the gaming space for their attempt to replicate the streaming video service model. With a cloud gaming service,...
Any time you ask someone about the great things they saw at CES, you need to take their response with a grain (or heaping tablespoon) of salt. The issue is scope. The Consumer Electronics Show is far too big for any one person to get an accurate perspective given all of the keynotes, workshops press events, booths, theaters, and corporate suites to be navigated over a handful of days. For me, I try to sneak away from the suites for a few hours to track down major trends, look into...
Esports is going to be aired on ESPN during prime time. Activision Blizzard, the publisher of Overwatch , has announced a deal with Disney that will see the Overwatch League playoffs be broadcast on ESPN, ESPN 3, Disney XD, and ABC. While other esports such as Heroes of the Storm have been broadcast on Disney XD and ESPN before, this agreement will see the first day of the Overwatch League finals broadcast at 8 p.m. ET on ESPN with later highlights and analysis of the finals airing on...
 
by Hunter Sappington | Jul. 17, 2018
Tags: digital content, digital media, gaming, online video, OTT, pay TV, streaming
Having seen a fair few products and services at CES 2018, one technology stood out to me as being particularly interesting from a consumer standpoint: cloud computing services for the consumer. Two companies in particular were showing off this technology on the show floor, NVIDIA and a smaller company called Shadow. These companies charge consumers a monthly fee to stream the processing power of a high-end PC to any broadband-connected computer, the selling point being that once you...
 
by Hunter Sappington | Jan. 11, 2018
Tags: CES, cloud services, digital content, gaming, streaming, Wi-Fi
Some of the most interesting news to come out of CES this year had to do with virtual reality. With the upcoming release of the Windows Holographic System and VR headsets for around $300, it seems like 2017 may be the year that VR goes mainstream. But what does this mean for fitness and healthcare? One example of what we can expect in terms of fitness is VirZOOM. The VirZOOM platform includes a stationary bicycle that works in combination with a VR headset and accompanying software...
2016 has been a significant year for virtual reality (VR) headsets. CE manufacturers have developed models for any household budget. Parks Associates finds that in Q3 2016, 3.5% of U.S. broadband households owned one or more virtual reality headsets. This might seem like a small number; however, compared to Q1 2016, this is a significant increase (2.4% in Q1 2016). As the gifting season is here, many tech news sources are putting together lists of the best VR sets from 2016. Prices...
 
by Tu Skuse | Dec. 21, 2016
Tags: connected CE, digital media, gaming, Google, virtual reality

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