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1.0 Digital Lifestyles: An Overview
2.0 Outlook for 2008: Key Service Trends
2.1 Broadband and Communications Services
2.1.1 North America
2.1.2 Worldwide Market
2.1.3 Broadband and Communications Services: What to
Watch
2.2 Television Services
2.2.1 North America
2.2.2 Worldwide Market
2.2.3 Television Services: What to Watch
3.0 Outlook for 2008: The Internet for Entertainment
3.1 Consumers and Digital Media Habits
3.2 Online Gaming
3.2.1 Consumer Habits
3.2.2 Online Gaming: What to Watch
3.3 Broadband Video
3.3.1 Consumer Habits
3.3.2 Key Takeaways from the Early Broadband Video
Experiments
3.3.3 Broadband Video: What to Watch
4.0 Outlook for 2008: Connectivity and Platforms
4.1 Home Networks
4.1.1 Data Network Growth
4.1.2 Home Networks from Service Providers
4.2 Connected Consumer Electronics
4.2.1 Set-top Boxes and Alternatives
4.2.2 High-definition Televisions go Connected
4.2.3 Connected DVD Players
4.2.4 Game Consoles for Multiple Functions
4.2.5 Alternative Set-top Boxes for Video-on-Demand
4.2.6 Digital Media Adapters: Try, Try, Again
4.2.7 Networked Storage
4.2.8 Portable Multimedia Players
4.2.9 Digital Photo Frames |