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Gamers are getting connected! More than 50% of U.S. Internet gamers spend
time playing games against others. In addition to LAN parties filled with
gaming PCs, cold pizzas, and caffeine-loaded drinks, gamers have an
increasing number of options, including massively multiplayer online (MMO)
gaming, multiplayer Internet gaming, online console gaming, and multiplayer
mobile gaming.
This report discusses consumer adoption of networked gaming, including
profiles of networked gamers and interest in connected and cross-platform
gaming. In addition, it covers the technology solutions enabling such
services and examines the industry impact and revenue opportunities for game
developers, hardware / equipment manufacturers, and broadband service
providers.

“The two primary drivers for online gaming are networked gaming services and
digital distribution,” said
Yuanzhe (Michael) Cai, director of broadband and gaming for Parks
Associates. “Over the next four years, the gaming industry will no longer
depend solely on retail sales and instead will see more balanced and
diversified business models.”
Download PDF of Table of
Contents
The Bottom Line is a concise, executive-level summary of the current
state of the market, evolutionary path, and the implications for companies
doing business in this space.
A Parks Associates’ Resource Book contains a wealth of consumer
survey data and company profiles—a must-have reference for product/market
planning. |