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PRIMARY RESEARCH: MULTICLIENTS
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WHAT IS A MULTICLIENT? |
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Multiclients are large, primary consumer or industry studies wherein clients
have input into the survey questionnaire and receive all raw data,
as well as the final report. How does it work?
Sponsors share the expenses of the research with other companies
seeking the same sort of information and, as an added bonus, can
modify survey questions and attend focus groups when applicable.
What has been done in the past?
Check out our Archived Multiclients |
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CURRENT Primary Research |
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Digital Media Evolution II
Request More InfoThis study
quantifies and analyzes the market demand for emerging media
platforms, features, and services. |
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Broadband, Communications, and
Entertainment Bundles
Request More InfoThis study of U.S. and Canadian broadband
households examines their selection process for communications and
entertainment services, drivers for high and low customer
satisfaction with these services, interest in value-added
services, and optimal packaging and pricing for service bundles. |
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Mobile Convergence: Platforms,
Applications, and Services
Research Request FormThis project examines consumer perspectives on a
variety of mobile and portable devices. It examines emerging
trends in adoption, use of mobile devices and services, and mobile
convergence. |
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All Eyes on Video
Research Request FormThis international study focuses on
current consumer use of and interest in video experiences,
including linear and on-demand television, online video, 3D TV,
whole-home/out-of-home DVRs, and connected consumer electronics. |
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Mobile Entertainment Europe:
Platforms and Services
Research Request Form
This project analyzes the market
for mobile phones, portable gaming devices, portable music
players, and portable media players across Europe. With surveys
in multiple countries, Parks Associates assesses the revenue
potential for new features and devices and identifies key
revenue drivers and inhibitors. |
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Electronic Gaming in the Digital Home III
Research Request FormThis study
continues Parks Associates' successful research into the gamer
segments, covering all consumer aspects of the
gaming domain.
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Europe’s
Digital Media Evolution
Research Request
Form
This project assesses the market demand in
Europe for combined features and services in
tomorrow’s digital media devices. Understanding
future purchase intentions and the features and
services consumers want in digital devices is
critical to any company seeking to increase
product and service revenues. |
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Ongoing Industry Research |
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Channel and
Consumer Monitor
Research
Request Form
This continuous research program provides analysis and data
on the following groups:
- Electronic systems contractors, designers, and
installers
- Security systems integrators and installers
- Consumers of dealer-installed home systems and
consumer electronics
Subjects include business environment, awareness of new
technologies and offerings, and attitudes about key issues
in the industry.
Table of Contents
2Q 09
Channel Monitor: Entertainment Systems Study
1Q 09 Channel
Monitor: Windows Media Center Server Study
Request More Info |
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Completed Primary Research |
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U.S. Household Energy Usage:
Behaviors and Opportunities for Innovation
Research Request Form
An online survey of 1,500 U.S.
households determines current consumer adoption and attitudes
toward advanced energy solutions and Smart Grid technologies, highlighting the opportunities and challenges in
residential energy management.
Part of the Residential
Energy Management research project |
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Customer
Support in the Digital Home: Europe
Research Request
Form
This project features consumer surveys of
multiple European countries that provide a
quantitative assessment of the market for
digital home technical and support services. It
examines current digital lifestyle products and
services and identifies opportunities in
advanced troubleshooting applications, break/fix
services, and proactive automated solutions. |
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The Consumer Decision Process Annual Survey
E-mailThis study tracks and analyzes the decision-making
process, from interest to actual purchase, for consumers across 40
CE products in 27 categories. The study addresses brands and price
points, and quantifies the CE purchase process by category of
product, exploring the areas critical to success in the last,
important phase - the actual sale. |
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Customer Support in the Digital Home
Research Request Form
This primary consumer survey provides a quantitative assessment
of the market for digital home technical and customer support
services. Specifically, it will examine digital lifestyles
products and services currently in use, determine where
opportunities exist in troubleshooting problems, providing
break/fix services, and enabling proactive automated solutions
for consumers at home. |
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Digital Media Evolution
E-mail
Parks Associates’ Digital Media Evolution study
assesses the market demand for combined features and services
for tomorrow’s digital media devices. Understanding the features
and services consumers want in digital devices and future
purchase intentions is critical to any company seeking to
increase product and service revenues. This project quantifies
the consumer demand for new consumer electronics feature and
service combinations. |
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Entertainment 2.0 in Europe
E-mail
This project offers analysis of consumer adoption, preferences,
and purchase intentions for digital services, technology products,
and digital entertainment in multiple EU countries. The project
also compares results to Parks Associates’ prior Global
Research projects, providing exclusive trend information for
product and service adoption.
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Multifamily Residences: Opportunities for Digital Systems &
Services
Identifying opportunities and success factors for systems
and services in multifamily residences
Research Request Form
Parks Associates’ Multifamily Residences research
project assesses the market for systems and services offered by
developers and managers of multifamily residential units (MDUs or
Multiple-Dwelling Units).
Planned Design: One-on-one interviews with multifamily
executives and installers in key U.S. markets, representing all
categories of MDUs in major metropolitan areas. Online survey of
multifamily executives. |
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National Technology Scan
E-mailNational Technology Scan is Parks Associates’
annual nationwide survey. It provides an accurate picture of
current adoption levels, demand, and the size of the total
available market, with comparative analysis of past adoption
levels and overall trending patterns. Such data are crucial for
strategic planning and in forecasting sales and revenues for
product lines and services.
More Info |
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TV 2.0
E-mail
Consumers have a variety of options available to them for
television services, Internet, and communications. What
entertainment and communications features are critical today for
differentiation and revenue generation, and which are must-have
features to implement in the near future?
This study examines consumer sentiment for current services –
including bundles – and interest in advanced features that may
include IPTV, interactive TV, video-on-demand, and blended
communications and entertainment experiences. |
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Electronic Gaming in the Digital Home II
E-mailThis study covers all consumer aspects of the
gaming domain, including gamer habits and expenditure on different
hardware platforms (PC, console, set-top box, portable gaming
device, and mobile phone), online gaming vs. offline gaming
activities, and engagement and interest in different connected
gaming offerings such as online console gaming, massively
multiplayer online gaming, mobile gaming, virtual worlds, and
free-to-play games.
Planned Survey Design: Parks Associates will
survey 2,000 Internet gamers, leveraging the same segmentation
methodology, which divides gamers into six groups (power, social,
leisure, incidental, dormant, and occasional) in order to provide
trending analysis. |
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The Changing Consumer Electronics Purchase Process
E-mail
Examines the decision-making process of today’s consumers and key
factors that trigger or inhibit purchasing. This survey of
consumers provides greater definition and measurement of purchase
intentions as well as key barriers to technology adoption.
The analysis measures the impact of information resources and
word-of-mouth endorsements, explains the research and evaluation
steps for a product purchase, and links the purchase decision
steps into an evaluative metric that identifies critical steps.
Equipped with this information, manufacturers, retailers, and
marketers can better position and market their products for
consumer purchase.
More Info
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Digital Media Habits II (3Q 2007)
E-mailMultiple media
trends are occurring thanks to new technologies available. This
study provides insight and knowledge by rigorously analyzing the
new trends in the way media is used and distributed. Building on
the first Digital Media Habits study, which explored new
media usage models (consumption, creation, organization, and
distribution) as related to multiple types of content (music,
video, information, games, photos, and communication),
Digital Media Habits II will dive deeper, looking
particularly at consumer electronics devices, revenue generation
opportunities, and digital rights management issues in particular.
More Info
Survey Design: Online survey of 2,000
Internet users ages 13 and above |
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Mobile Entertainment: Platforms and Services (Second
Edition) (2Q 2007)
E-mailOver
the years, consumers have adopted a variety of mobile and portable
devices to fulfill the need to be connected, informed, and
entertained at any place and any time. Mass-market penetration of
mobile/portable devices, multimedia digitization, and the
emergence of next-generation mobile broadband are rekindling
industry interests in service and platform convergence. The key
challenge is to understand consumer perspectives in a fashion that
will help hardware/software manufacturers, entertainment
companies, and service providers to formulate their short-term and
mid-term strategies. This study examines emerging trends in
adoption and use of mobile devices and services and consumer
perspectives regarding mobile convergence.
Survey Design: A survey of more than
2,000 Internet users ages 13 and above who own one or more mobile
or portable devices |
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National Technology Scan
(1Q 2007)
E-mailParks
Associates conducts annual nationwide surveys that provide an accurate
picture of current adoption levels, demand, and size of the total
available market. Such data are crucial for strategic planning and
forecasting sales and revenues for product lines and services.
This year's survey collected data on a wide variety of products,
services, and applications:
- Portable music (MP3), video, and gaming devices
- Digital Cameras/Digital Video Cameras
- Game Consoles
- Flat-panel TVs
- Online Content and Personalization Services
- Desktops, Laptops, and Home Networks
- Home Security Systems
- Multimedia Computer Applications
- Computer-Connected Consumer Electronics Devices
- Multimedia Internet Applications
Survey Design: A survey of 1,000 U.S. households
via random digit dial sampling.
NEWS:
Offline Americans see Internet of Little Value |
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Households on the Move: Acquiring Digital Systems and
Services
(1Q 2007)
E-mail |
View Table of
ContentsA
unique quantification of digital lifestyle purchases by households
that have moved or are planning to move This project will quantify the market for key digital lifestyle
products and services purchased by households that have moved
within the last two years. The project will track purchases by
product category, brands considered/purchased, amount spent,
timing of purchase (months prior/since move), purchase locations,
and other parameters deemed important to participating clients.
Survey Design: A survey of 3,000 U.S. Internet users, employing a stratified
random sample to ensure statistical significance
NEWS:
Fifteen million U.S. households move annually, offering a prime
market for entertainment, security, and control systems;
Households on the
Move More Likely to Buy Consumer Electronics;
Moving Households
key to Telco Success in Video Services |
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