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PRIMARY RESEARCH: MULTICLIENTS
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WHAT IS A MULTICLIENT? |
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Multiclients are large, primary consumer or industry studies wherein clients
have input into the survey questionnaire and receive all raw data,
as well as the final report. How does it work?
Sponsors share the expenses of the research with other companies
seeking the same sort of information and, as an added bonus, can
modify survey questions and attend focus groups when applicable.
What has been done in the past?
Check out our Archived Multiclients |
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SCHEDULED Primary Research |
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TV 2.0
E-mail
Consumers have a variety of options available to them for
television services, Internet, and communications. What
entertainment and communications features are critical today for
differentiation and revenue generation, and which are must-have
features to implement in the near future?
This study examines consumer sentiment for current services –
including bundles – and interest in advanced features that may
include IPTV, interactive TV, video-on-demand, and blended
communications and entertainment experiences. |
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Electronic Gaming in the Digital Home II
E-mailThis study covers all consumer aspects of the
gaming domain, including gamer habits and expenditure on different
hardware platforms (PC, console, set-top box, portable gaming
device, and mobile phone), online gaming vs. offline gaming
activities, and engagement and interest in different connected
gaming offerings such as online console gaming, massively
multiplayer online gaming, mobile gaming, virtual worlds, and
free-to-play games.
Planned Survey Design: Parks Associates will
survey 2,000 Internet gamers, leveraging the same segmentation
methodology, which divides gamers into six groups (power, social,
leisure, incidental, dormant, and occasional) in order to provide
trending analysis. |
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National Scan 2008
E-mailNational Scan is Parks Associates’
annual nationwide survey. It provides an accurate picture of
current adoption levels, demand, and the size of the total
available market, with comparative analysis of past adoption
levels and overall trending patterns. Such data are crucial for
strategic planning and in forecasting sales and revenues for
product lines and services. |
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Ongoing Industry Research |
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Channel Monitor
E-mail
View Table of
Contents for Channel Monitor 4Q2007 - Channel Quantification Study
View Table of
Contents for 1Q06 Installing Dealer Survey
View Table of Contents
for Installing Dealer Survey: October 2005
View Table of Contents
for 2Q05 Installing Dealer SurveyChannel Monitor
regularly polls principals from electronic systems
integrators, designers, and installing dealers from across the
U.S. about their business environment, products and services
offered, awareness of new technologies and offerings, and
attitudes about key issues in the industry. This program is
designed as a mechanism to help manufacturers and service
providers monitor the pulse of the systems integration channel.
Surveys are conducted online, and each client assists in
developing the questionnaire.
Survey Design: Quarterly surveys of 300-500
installing dealers.
NEWS:
Installing
Dealer Product Categories Experience Heightened Competition
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Completed Primary Research |
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The Changing Consumer Electronics Purchase Process
E-mail
Examines the decision-making process of today’s consumers and key
factors that trigger or inhibit purchasing. This survey of
consumers provides greater definition and measurement of purchase
intentions as well as key barriers to technology adoption.
The analysis measures the impact of information resources and
word-of-mouth endorsements, explains the research and evaluation
steps for a product purchase, and links the purchase decision
steps into an evaluative metric that identifies critical steps.
Equipped with this information, manufacturers, retailers, and
marketers can better position and market their products for
consumer purchase.
More Info
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Digital Media Habits II (3Q 2007)
E-mailMultiple media
trends are occurring thanks to new technologies available. This
study provides insight and knowledge by rigorously analyzing the
new trends in the way media is used and distributed. Building on
the first Digital Media Habits study, which explored new
media usage models (consumption, creation, organization, and
distribution) as related to multiple types of content (music,
video, information, games, photos, and communication),
Digital Media Habits II will dive deeper, looking
particularly at consumer electronics devices, revenue generation
opportunities, and digital rights management issues in particular.
Survey Design: Online survey of 2,000
Internet users ages 13 and above |
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Mobile Entertainment: Platforms and Services (Second
Edition) (2Q 2007)
E-mailOver
the years, consumers have adopted a variety of mobile and portable
devices to fulfill the need to be connected, informed, and
entertained at any place and any time. Mass-market penetration of
mobile/portable devices, multimedia digitization, and the
emergence of next-generation mobile broadband are rekindling
industry interests in service and platform convergence. The key
challenge is to understand consumer perspectives in a fashion that
will help hardware/software manufacturers, entertainment
companies, and service providers to formulate their short-term and
mid-term strategies. This study examines emerging trends in
adoption and use of mobile devices and services and consumer
perspectives regarding mobile convergence.
Survey Design: A survey of more than
2,000 Internet users ages 13 and above who own one or more mobile
or portable devices |
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National Technology Scan
(1Q 2007)
E-mailParks
Associates conducts annual nationwide surveys that provide an accurate
picture of current adoption levels, demand, and size of the total
available market. Such data are crucial for strategic planning and
forecasting sales and revenues for product lines and services.
This year's survey collected data on a wide variety of products,
services, and applications:
- Portable music (MP3), video, and gaming devices
- Digital Cameras/Digital Video Cameras
- Game Consoles
- Flat-panel TVs
- Online Content and Personalization Services
- Desktops, Laptops, and Home Networks
- Home Security Systems
- Multimedia Computer Applications
- Computer-Connected Consumer Electronics Devices
- Multimedia Internet Applications
Survey Design: A survey of 1,000 U.S. households
via random digit dial sampling.
NEWS:
Offline Americans see Internet of Little Value |
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Households on the Move: Acquiring Digital Systems and
Services
(1Q 2007)
E-mail |
View Table of
ContentsA
unique quantification of digital lifestyle purchases by households
that have moved or are planning to move This project will quantify the market for key digital lifestyle
products and services purchased by households that have moved
within the last two years. The project will track purchases by
product category, brands considered/purchased, amount spent,
timing of purchase (months prior/since move), purchase locations,
and other parameters deemed important to participating clients.
Survey Design: A survey of 3,000 U.S. Internet users, employing a stratified
random sample to ensure statistical significance
NEWS:
Fifteen million U.S. households move annually, offering a prime
market for entertainment, security, and control systems;
Households on the
Move More Likely to Buy Consumer Electronics;
Moving Households
key to Telco Success in Video Services |
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Digital Media Habits
(3Q 2006)
E-mail |
View Table of
Contents
Consumer consumption of digital media is becoming increasingly
interactive. Websites, devices, and software are all enabling
consumers to capture, create, personalize, share, and search
content in ways that suit their own tastes. This project analyzes
this phenomenon, exploring how technology is being used to
facilitate these activities and how this trend will evolve.
Survey Design: The survey was fielded in August
2006 and included 2,117 respondents with Internet access ages 13
and over. All respondents owned at least one computer and had
Internet access at home. |
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Electronic Gaming in the Digital Home
(3Q 2006)
E-mail |
View Table of
Contents
This project touches on a broad range of topics in order to
provide a comprehensive picture of the gaming market. The
fundamental core of its analysis is the five gaming ecosystems
that surround the platform categories (set-top boxes, computers,
consoles, mobiles, and portables), their evolving relationship,
cross-platform and convergence trends, and the services, software,
and hardware that constitute these ecosystems. Survey
Design: This survey polled U.S. Internet gamers (defined
as gamers who have Internet access and play electronic games for
at least one hour per month) aged 13 and older and included over
2,000 qualified respondents
NEWS:
Women Dominate Mobile Phone Gaming;
Survey reveals U.S. gamer market is diversifying |
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Advancing Home Systems via Security Channels: A Two-Phase
Survey of U.S. Security Dealers
(3Q 2006)
E-mail
Parks Associates is working with SDM Magazine, the largest
magazine serving security dealers and manufacturers, to complete
two surveys of security dealers during 2006. These surveys,
coupled with Parks Associates’ 20 years of experience in home
systems, provide valuable and needed guidance to manufacturers and
dealers for navigating their markets as their businesses evolve.
More Info |
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Managing the Digital Home: Installation and Support Services
(2Q 2006)
E-mail
This survey is designed to aid a wide variety of players
(broadband providers, retailers, consumer electronics
manufacturers, IT support personnel, integrators, software
developers, and computing companies) to better understand the
current landscape and ascertain the market potential for digital
home support services.
- The addressable market for installation and support services
across three categories: home computers/home networks; Internet
services; consumer electronics;
- 2006 revenue projections for installation, support, and
in-home and remote management services; and,
- Segmentation that identifies key “clusters” of end users
most receptive to managed digital home services.
Survey Design: Two surveys with more than 6,000
respondents (3,447 U.S.; 2,669 Canadian), including 959 U.S.
respondents with a data network and 740 networked Canadian
households.
NEWS:
Consumers
Report Digital Home Challenges in Large Numbers |
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2006 Builder Insights
(2Q 2006)
Research, Analysis, and Forecasts of Consumer Electronics Sold
through Homebuilders
E-mail |
View
Table of ContentsParks Associates surveyed over 500
national, regional, and local homebuilders to determine product
categories installed, brands selected, sources of supply, margins
derived from sale, and personnel making purchase decisions. This
project is designed to assist manufacturers and service providers
in understanding homebuilders, the methods for including
technology products in offerings and how to do business with
builders. Survey results reveal how builders decide which products
to offer and when and how they select technology vendors.
Survey Design: Over 1,100 residential home builders
participated in the 2006 survey. |
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Bundled Services & Residential Gateways
(2Q 2006)
E-mail |
View Table
of Contents
This primary consumer research study is a tool to determine the
mixture and pricing of packaged Internet, communications, and
entertainment services. This survey tackles such issues as optimal
price points and preferred service providers and also examines how
consumer preferences for packaged services impact the design,
development, and distribution of residential gateway form factors.
Survey Design: An online survey of 3,479 U.S.
Internet households, with respondents aged 18 and older and the
primary decision-makers of the acquisition of communications,
Internet, and entertainment services. |
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National Technology Scan
(1Q 2006)
E-mailParks
Associates conducted a nationwide survey that provides an accurate
picture of current adoption levels, demand, and size of the total
available market. Such data are crucial for strategic planning and
forecasting sales and revenues for product lines and services.
Survey Design: A survey of 1,000 U.S. households
via random digit dial sampling. Read More:
Overall
Internet penetration in the U.S. will increase just one percent,
from 63% to 64%, in 2006 |
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Multimedia Trends: Segmenting the U.S. Consumer Population
(1Q 2006)
E-mail |
View
Table of Contents
This project provides a multipronged segmentation analysis of
Parks Associates’ consumer research studies completed in 3Q and 4Q
2005. Parks Associates surveyed over 9,000 U.S. consumers during
this time regarding ownership of, current service subscriptions
to, and intentions to purchase products or subscribe to services
in the multimedia areas of digital imaging, music, gaming, video,
and communications. Multimedia Trends makes use of Parks
Associates’ national telephony survey of U.S. households and
incorporates the knowledge gained from surveying ALL U.S.
households as a check and balance to the potential bias of online
surveys. This study offers a true profile of technology
penetration among all U.S. households and a deeper understanding
of buyer segments and greater accuracy in quantifying these
segments. Survey Design: The study segments a
sample of more than 9,000 U.S. consumers of all types in the
multimedia categories of digital photography, music, video,
gaming, and communications. |
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Mobile Entertainment: Platforms & Services (3Q 2005)
E-mail |
View
Table of Contents
The next round of mobile services available to consumers will have
a much stronger entertainment focus; however, success is not
guaranteed for this new service focus. This project explores
consumer interest in a number of mobile entertainment services;
price sensitivity to various stand-alone and bundled service
offerings; and platform preferences for enjoying media-rich mobile
services.
Survey Design: A survey of over 2,000 consumers (13
and older) of mobile multimedia devices to
determine buyer preferences, feature requirements, buyer profiles,
and purchase forecasts
Read More:
PlayStation Portable Is Most Wanted Gaming Gadget in U.S.;
Early
Audience for Mobile TV Small But Enthusiastic
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Digital Entertainment:
Changing Consumer Habits (3Q 2005)
E-mail |
View
Table of Contents
How, when, and why consumers use specific electronic devices;
which specific legacy devices are most likely to be replaced by
their digital counterparts; price sensitivity for various digital
electronics platforms; and a segmentation of the emerging digital
entertainment household
Survey Design: A survey of over 2,000 consumers (13
and older) of home entertainment services
and devices to determine adoption of various entertainment
devices, services, and subscription models
Read More:
Consumers
Warming to Emerging Television Advertising Services
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Profiles of PC Usage
(1Q 2005)
E-mail |
View
Table of Contents
Provides a detailed assessment of how today’s PC owner uses this
device in their everyday life, investigating the use of and
interest in new software and services; the impact of high-speed
Internet connectivity; the use of specific Internet-based
services; the likelihood of new non-PC platform adoption (e.g.,
Web tablets); and the use of and interest in mobile Internet
services. This project also offers a segmentation of PC consumers
relative to these usage characteristics.
Survey Design: A survey of over 2,600 U.S. Internet
users |
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Builder ePanel
(1Q 2005)
Survey of Homebuilders’ Implementation of Consumer
Electronics
View Table of
Contents for the 2004 Survey of Residential Builders
E-mail The Builder ePanel provides market intelligence for
manufacturers selling consumer electronics and connected home
systems to builders. Research includes: profiles of builders
adopting innovative technology solutions; descriptions and
analyses of builder business practices; keys to building
successful business relationships with builders; and products and
brands currently offered and installed by builders.
Survey Design: Online survey of 250+ builders from all regions of the U.S.;
sample frame constructed to include national, regional and local
builders |
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Consumers & Emerging Multimedia Platforms
(3Q 2004)
E-mail |
View Table
of Contents
Consumers & Emerging Multimedia Platforms project
illustrates how consumers perceive the reliability of different
platforms for storing, managing, and distributing media throughout
the home. It determines optimal feature sets; identifies price
sensitivity to various platforms and feature combinations; and
segments the early market for these devices.
Survey Design: A survey of 6,000 U.S. Internet
households
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