- Access & Entertainment Services
- Advertising
- Connected CE and Platforms
- Connected Home Sys. & Srvcs
- Digital Gaming
- Digital Health
- Digital Home Support Services
- Digital Media
- Home Energy Management
Core Research Areas
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| Mobile/Portable Gaming: Market UpdatesDownload Table of Contents (PDF) The Bottom Line Portable Gaming: Market Updates – Dashboard 1.0 Notes on Methodology and Report Focus 1.1 Data Sources 1.2 Scope of Report 1.3 Definitions 2.0 Portable Gaming: a Market Overview 2.1 Key Industry Trends 2.2 Current and Upcoming Devices 2.3 Portable Gaming Business Models 2.3.1 Handheld Gaming Consoles 2.3.2 Smartphone Gaming 3.0 Gaming on Smartphones and Tablets 3.1 Overview 3.2 Drivers and Inhibitors 3.3 Competitive Analysis: Key Industry Players 3.4 Monetization and Payment Methods 4.0 Gaming on Handhelds 4.1 Overview 4.2 Drivers and Inhibitors 4.3 Competitive Analysis: Key Industry Players 5.0 Market Forecasts 5.1 Market Forecast – Smartphone Gaming 5.2 Market Forecast – Gaming Handheld Units 6.0 Conclusions and Strategic Recommendations 6.1 For Mobile Carriers 6.2 For Device Manufacturers 6.3 For Game Publishers 6.4 Glossary 7.0 Index
Portable/Mobile CE Ownership Trends 2005-2010 Publish Date: 3Q 2011 Pages: 64 Authored By: Pietro Macchiarella - Research Analyst
© June 2011 Parks Associates All rights reserved. No part of this book may be reproduced, in any form or by any means, without permission in writing from the publisher. Printed in the United States of America.
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