- Access & Entertainment Services
- Advertising
- Connected CE and Platforms
- Connected Home Sys. & Srvcs
- Digital Gaming
- Digital Health
- Digital Home Support Services
- Digital Media
- Home Energy Management
Core Research Areas
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| In-game Advertising: Market UpdatesDownload Table of Contents (PDF) The Bottom Line Data Points 1.0 Report Summary 1.1 Purpose of Report 1.2 Scope of Report 1.3 Research Approach 1.4 Defining the In-Game Advertising Market 2.0 In-Game Advertising Market Assessment 2.1 Multiplatform Gaming Behavior 2.2 PC-based Online Games 2.3 Connected Console Games 2.4 Mobile Games 3.0 In-Game Advertising Campaign Management & Advertising Strategies 3 .1 In-Game Ad Networks 3.2 In-Game Branded Experiences 3.3 In-Game Advertising Pricing & Business Models 3.4 In-Game Audience Measurement Services 4.0 In-Game Advertising Revenue Forecasts - U.S. 2011 – 2015 4.1 Forecast Methodology 4.2 Forecast Assumptions 4.3 PC-Online, Console, and Mobile In-Game Advertising Forecasts – U.S. 2011-2015 5.0 Market Implications & Recommendations Resource Book Appendix A Glossary of Terms Appendix B Company Index
Source of Data Publish Date: 4Q 2011 Pages: 60 Authored By: Heather Way - Research Analyst Pietro Macchiarella - Research Analyst
© October 2011 Parks Associates
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