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Digital Entertainment in the Networked Home

PRELIMINARY OUTLINES: DIGITAL ENTERTAINMENT IN THE NETWORKED HOME

Broadband Adoption & the Emergence of Broadband-Enabled Services

Digital Music Services: Music to the Ears of Internet Subscribers

Gaming-on-Demand: Consumer Interest & Business Models

Delivering Digital Media Content to and through the Home

The Home Multimedia Experience: Connected CE & Media Servers

The Home Multimedia Experience: Why the PC? 

 

WHEN:  11 DEC 2003
WHERE:  Park Central Hotel, New York, NY 
COST:  $1,500

. View Description  
. View Agenda

Broadband Adoption & the Emergence of Broadband-Enabled Services
I. THE CONTEXT OF BROADBAND: CABLE
   A. Broadband Upgrades as a Percentage of Total Cable MSO Plant
   B. Broadband Subscribers from Largest Cable MSOs: YE 2001 to Q2 2003
   C. Trending Growth in Cable Broadband Subscribers: Q1 2000 to Q2 2003
   D. Market Forecasts

II. THE CONTEXT OF BROADBAND: DSL
   A. ILEC Network Upgrades in Support of DSL
   B. Broadband Subs as % of DSL BB Footprint
   C. DSL Subscribers among Major ILECs: YE 2001 to Q2 2003
   D. Growth of DSL Broadband Service: Q1 2000 to Q2 2003
   E. New Tiered Offerings
   F. Market Forecasts

III. REPORT CARD: SERVICE PROVIDERS AND HOME NETWORKING
   A. MSO/Cable Broadband Rollouts of Home Networking
   B. Telco Rollouts of Home Networking
   C. What Role Did the Broadband Provider Play in the Home Network? (Consumer Data)
   D. Distribution Channels for the Home Networking Solutions (Consumer Data)

IV. WIRELESS HOT SPOT TRENDS
   A. Overall Trends: Where Does the Market Stand?
   B. The Muddy Business Models
   C. Which Solutions Succeed?
   D. The Business Context: Models
   E. What’s Likely to Succeed (Or Not)?
   F. Market Forecasts

V. UNLICENSED BROADBAND WIRELESS
   A. The Regulatory Landscape
   B. Who’s Playing Now, and What are They Offering?
   C. The Business Context: Models
   D. Market Forecasts

VI. THE ROLE OF THE INTERNET AND OTHER SERVICES FOR ON-DEMAND ENTERTAINMENT
   A. The PC as a Multimedia Hub? (Consumer Data)
      1. Broadband Households and Entertainment-specific Activities
      2. Narrowband Households and Entertainment-specific Activities
      3. Other Research Indicates Slowing Growth in Consumer Use of Streaming Media
      4. Consumer Interest in Content
      5. The Growth of Stored Music Files on Home PCs
      6. Consumers Still Prefer “Old Fashioned” Methods of Acquiring Movie Content!
      7. Stored Video Files on Home PCs
      8. What Type of Content is Stored?
      9. What Type of Content is Streamed?
   B. Online Music and Services
      1. A Comparison of Online Music Services
      2. Online Video Services: A Comparison
   C. Satellite Radio Trends
      1. The Satellite Radio Phenomenon
      2. Satellite Radio Comes Into the Home

 

Digital Music Services: Music to the Ears of Internet Subscribers
  1. Sources of Digital Music
  2. Music Service Components
  3. Digital vs. Physical Consumer Preferences
  4. CD Purchases vs. Digital Music
  5. CD Purchases Among Music Service Subscribers
  6. Digital Distribution Within the Home
  7. CD Sales in the United States
  8. Why Are CD Sales Declining?
  9. Has the threat of legal action discouraged you from downloaded music files?
  10. Who’s Afraid of the RIAA? (Consumer Data)
  11. Market Forecasts
  12. The Digital Drop
  13. Sustaining Revenues
  14. Digital Music Hardware Components

Gaming-on-Demand: Consumer Interest & Business Models

I. THE GAME CONSOLE GOES ONLINE
   A. Growth in Online Subscribers
   B. Growth in Game Consoles, U.S. Households

II. CONSUMERS AND ONLINE GAMING
   A. Data from Electronic Living @ Home (National telephone and Internet survey, Q2 2003)
      1. Consumer Interest in Gaming-On-Demand
      2. Preferred Payment Methods for Gaming-on-Demand
      3. Preferred Gaming-on-Demand Platform (PC or dedicated console?)
   B. Data from Broadband Networked Households (national Internet survey, Q3 2003)
      1. Gaming Platforms Used
      2. Learning About and Purchasing Games
      3. Popular Titles
      4. Proclivity for Online Gaming Services
      5. Interest in Emerging Gaming-on-Demand Services

III. INDUSTRY TRENDS: GAMING-ON-DEMAND 
   A. Reality and Trends
   B. New Partnerships
   C. Pricing Structure for Yahoo and GamesMania.com

 

DELIVERING Digital Media Content to and through the Home

  1. Evolution of Data Networking

  1. Historic Growth of Home Data Networks
  2. Wireless Growth Has Been Tremendous
  3. How Has the Data Network TAM Grown?
  4. How Have Multi-PC Households Evolved? How Have Multi-PC Households Evolved?
  1. Percentage of MPCHH: By Children at Home
  1. Percentage of MPCHH: By Income
  2. How Have Networked Households Evolved?
  3. Growth of Home Networking Strongest Among Multi-PC Households with a Laptop
  4. How Have Networked Households Evolved?
  1. Percentage of Networked Homes: By Income
  1. How Have Networked Households Evolved?
  1. Percentage of Networked Homes: By Children at Home
    Evolution of Data Network Technology Solutions
  1. Ethernet Will Not Disappear!
  2. Forecast Growth of Data Network Nodes
  3. Looking at Nodes in a Different Way
  4. Going Inside the Numbers: U.S. Households with Data Networks
  1. Networking Technologies in Play
  1. Wi-Fi®
  2. Next-Generation Wireless
  3. Ultra-wideband (UWB)
  4. HomePlug
  5. HomePNA and Proprietary Phoneline Solutions
  6. Coaxial Media Networking
  7. IEEE 1394
  1. Middleware, SoC, and Software Solutions

 

The Home Multimedia Experience: Connected CE & Media Servers

I. NEXT-GENERATION VIDEO SERVICES: CABLE, ILEC, SATELLITE

A. DEMAND-SIDE DRIVERS: CONSUMER INTEREST IN NEW SERVICES

B. THE BATTLE FOR SUBSCRIBERS ... THE GAME IS ON!
   (GROWTH OF CABLE, DIGITAL CABLE, AND DBS SERVICES)

C. CABLE MSOs AND VIDEO SERVICES 
   1. Cable Strategy: Bundle the Services
   2. Evolution of the Digital Set-Top Box
   3. So Exactly What Is and Is Not an Advanced Set-Top Platform?
   4. Drivers to Growth
      a) Digital Cable
      b) HDTV
      c) Video-on-Demand
         (1) Outlook for Cable VOD Services
         (2) Outlook for Cable-Deployed PVR
         (3) Consumer Interest in PVR Capabilities (Consumer Data)
         (4) How Many TVs Need PVR Capability? (Consumer Data)
      d) Cable MSO Spending Shifts
   5. Inhibitors to Growth
      a) MSOs Under Financial Pressure
      b) Unit Costs Remain Prohibitive
      c) Service Provider Delays/Pullbacks, with One Key Exception
      d) Lack of Retail Availability
         (1) From Where to Consumers Expect to Purchase a Media Server?
         (2) Retail Mandate May Undermine High-End DSTB Sales
      e) Issues of Digital Rights Management
   6. Consumer Data: The Media Server
      a) How Reliable do Consumers Perceive Various Platforms as “Media Server” Concepts?
      b) Consumers and Reliability of Media Servers:
      c) By Cable Subscription
      d) How do Consumers Wish to Pay for a Media Server?
   7. Deployment of Advanced STB Platforms (Forecasts)

D. ILECs AND VIDEO SERVICES
   1. ILEC and VDSL Offerings
   2. ILEC and Satellite Service Bundling

E. The Satellite Players
   1. Context: Growth of DBS Service
   2. DIRECTV and DISH Network™ Growth
   3. Drivers for Growth: HDTV
   4. Satellite Players and PVR Deployment
   5. Outlook for DBS-Deployed PVR

II. “NETWORK-CAPABLE" CONSUMER ELECTRONICS PLATFORMS

A. THE CONSUMER LANDSCAPE
   1. Penetration and Growth of CE Platforms
   2. Who’s the Buyer for Next-Generation Platforms?

B. PARKS ASSOCIATES PROJECTS THE CONNECTED CE MARKET
   1. Pros and Cons of Connected CE
   2. Installing Dealers and High-End Installations
      a) What’s Hot?
      b) Where are the Margins?
      c) Trends in High-End CE Installations that May Impact the Mass-Market
   3. Examples of Connected CE
      a) Digital Televisions
      b) Music Systems
      c) Personal Video Recorders
      d) Smart Displays
      e) DVD Players/Recorders
   4. Sizing the Market
      a) Mobile CE
      b) Fixed CE
      c) The Total Market

 

THE HOME MULTIMEDIA EXPERIENCE: WHY THE PC?
The Digital Multimedia Value Chain: What are the Missing Pieces?

  1. The PC as a Multimedia Hub?

  1. Pros and Cons

  2. Quick Statistics: Trends and Consumer Outlook

  3. Fixing a Complex Problem

  4. The Argument for Digital Media Adapters

  5. Broadband and Home Networking Trends

  6. Growth of Data Network Nodes

  7. A Logical Extension of the Data Network (Consumer Data)

  8. Consumer Interest in Connectivity (Consumer Data)

  1. PC-to-CE Solutions
  1. What is Currently Available?
  2. Wi-Fi® Solutions
  3. Digital Media Receivers
  4. Digital Media Adapters
  1. Projected Growth: DMR/DMA Solutions
  1. Multimedia-Capable PCs
  1. Examples of Media Center PCs
  2. Turning the PC into a Multimedia Hub: Other Solutions
  3. Consumer Interest in a Multimedia PC
  1. Rights Management: The PC Angle

 

 

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