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Christmas in New York with Parks  Associates:

Digital Entertainment in the Networked Home

View Agenda

  Tomorrow's Connectivity Solutions:
The role of service providers
Multimedia platforms
On-demand content
Residential broadband deployment
The financial climate
Wireless solutions
Technology trends
Consumer research & demand
 
DIGITAL ENTERTAINMENT IN THE NETWORKED HOME

WHEN:  11 DEC 2003
WHERE:  Park Central Hotel, New York, NY 
870 Seventh Avenue at 56th Street
NY, New York 10019-4083

COST:  $1,500

About This Workshop
The “digital home landscape” has grown remarkably in just a few years to accompany the dramatic uptake in U.S. residential broadband connections and the emergence of data networking solutions, primarily wireless.

As these markets mature, the role of service providers, new delivery platforms, value-added services and applications, multimedia content, and entertainment connectivity will be critical in driving new growth and opportunity. Parks Associates believes that 2004 and 2005 will be the key growth years for such markets. Technology and investment leaders take note – prepare for this future today!

View Agenda

 

WHO SHOULD ATTEND? SPECIAL BONUS
Executive in need of targeted, accurate, and timely analysis (including financial data, business model mapping, and revenue forecasts) to pinpoint future investment opportunities.
  • Content aggregators
  • Service providers
  • Middleware designers
  • Chip manufacturers
  • Developers of PC & CE software and silicon solutions
  • Members of the financial community
Each attendee will receive a special report, Digital Entertainment in the Networked Home, valued at $7,000!
  • An overview and analysis of the residential broadband market;
  • Insight and projections for the role of service providers (ISPs, MSOs, telcos, etc.) in the delivery of on-demand content, services, and home networks;
  • Drivers (industry and consumer) for multimedia connectivity at home;
  • Discussion and overviews of the technologies driving the growth of multimedia networks, platforms, and services; and
  • Definitions, classifications, and forecasts for broadband, home networks, and digital entertainment platforms and networks.
Agenda
Click on the session title to view a detailed outline for each presentation.

8:00 AM BREAKFAST

8:30 AM WELCOME AND INTRODUCTIONS

8:45 AM
Broadband Adoption & the Emergence of Broadband-Enabled Services

• Recent trends in broadband deployment (Cable, DSL, Fixed Wireless, Satellite)
• How does unlicensed broadband wireless change the landscape for Internet services?
• The grand experiment: wireless hot spots (and will multimedia content drive them?)
• The emergence of and future outlook for bundled services across the provider landscape
• How the financial environment will dictate the deployment of next-gen multimedia services
• Mobile telephony’s role in portable and relevant multimedia content
• Emerging content services: the satellite industry joins the fray
• How broadband is whetting the consumer appetite for content

9:45 AM
Digital Music Services: Music to the Ears of Internet Subscribers

• The economic environment for today’s music industry
• Impact of the digital media phenomenon on traditional music distribution models
• The impact and likely outcome of the digital piracy phenomenon
• Consumer focus: what are the characteristics of a potential digital music customer?
• Profile of current online music providers, revenue models, and future prospects
• The role of digital music in the home and its implications
• Digital music winners and losers.

10:45 AM QUESTIONS & ANSWERS - MORNING BREAK

11:00 AM
Gaming-on-Demand: Consumer Interest & Business Models

  • The game console: a residential gateway in disguise

  • Trends in online gaming – the console, PC, and mobile perspective

  • To whom does gaming matter? A profile of consumer trends

  • Profiles of leading equipment and software vendors

  • Status and outlook for on-demand gaming growth

12:00 PM NETWORKING LUNCH

1:00 PM
DELIVERING Digital Media Content to and through the Home

• How the PC and CE industries view digital rights management (DRM) efforts
• Overview of the regulatory and industry landscape for DRM: what’s working (or not)?
• Overview and background into the growth of data networking solutions
• Next-generation networking solutions (wired, “no-new-wires,” and wireless) that promise more robust connectivity;
• Implementing quality-of-service into tomorrow’s home networking protocols
• Ultra-wideband (UWB) solutions: hype or reality?
• An examination of silicon and software developments that enhance platform capabilities while driving costs lower
• Forecasts for various networking solutions

2:15 PM QUESTIONS & ANSWERS - AFTERNOON BREAK

2:30 PM
The Home Multimedia Experience: Connected CE & Media Servers

• A historical look at consumer purchase patterns: is multimedia in play?
• Today’s consumer: multimedia glutton, or simply browsing?
• A market emerges: CEDIA and custom-installed channels as a starting point
• Trickle down: high-end platforms move into the mainstream
• Outlook and analysis of the media server market
• Identifying the significant factors governing the evolution of the set-top platform and its role in the connected home;
• Examining networking solutions for their strengths and weaknesses in a CE-centric market;
• Overview of hardware and software players impacting the industry
• Classifications and Forecasts: Mobile and Fixed CE

3:30 PM
THE HOME MULTIMEDIA EXPERIENCE: WHY THE PC?

• Consumer data: how is the home computer evolving into an entertainment hub?
• Definitions and classifications: Digital Media Adapters (DMAs) and Digital Media Receivers (DMRs);
• The Media Center PC: hub of the connected home?
• Forecasts for PC-centric entertainment networks.

4:15 PM WRAP-UP AND CLOSE

*Cancellations must be received in writing by December 2, 2003. A $400 processing fee will be charged for canceling this event.  Cancellations made after December 2, 2003, will not be refunded any registration fees.

 

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