Gaming and Digital Media

Tuesday, April 17, 2012

Nintendo Wii U - what's next?

Written by Pietro Macchiarella

Gamesindustry
asked Parks Associates to comment on rumors about the upcoming Nintendo Wii U. Will the new console be successful even if it is less powerful than current-generation - ...read more

Thursday, April 12, 2012

How Do Consumers View Video?

Choosing Content - Video Viewing project analyzes the use of digital media and its impact on the market for consumer electronics, packaged media, and entertainment services. It reveals the decision processes for consumers and the key variables in choosing what to watch, how much - ...read more

Friday, March 09, 2012

Consumer Research: Understanding the Impact of New Video Distribution

The Choosing Content Video Viewing project analyzes the use of digital media and its impact on the market for consumer electronics, packaged media, and entertainment services. It reveals the decision processes for consumers and the key variables in choosing what to watch, how much (if anything) to pay, and on what platforms to access their - ...read more

Wednesday, February 29, 2012

Analyst back-and-forth about Pinterest

Written by Kurt Scherf, VP Principal Analyst, Parks Associates

I thought that you might enjoy the e-mail conversation that a few of us were having yesterday regarding Pinterest. At our all-analyst meeting yesterday, I brought it up, and happened across a good ...read more

Wednesday, February 22, 2012

135 Million People Play at Least One Hour of Games per Month in the U.S.

In the U.S., 135 million people play at least one hour of games per month (compared to 56 million in 2008). Most of the new gamers belong to more casual segments and have been attracted to the gaming world by smartphones, tablets, and social and free-to-play games. 

New devices and monetization models have made it easier for more people from diverse segments to try and play games. Gaming on tablets is particularly popular among owners of these devices.

2012 will - ...read more

Monday, February 20, 2012

Trends in Digital Gaming: Free-to-Play, Social, and Mobile Games

According to new research by Parks Associates, about 80% of U.S. gamers play either free-to-play online games or Facebook games. In the new whitepaper "Trends in Digital Gaming: Free-to-Play, Social, & Mobile Games" find out how smartphones and tablets - ...read more

Thursday, November 10, 2011

Parks Associates reports U.S. gaming population increased from 56 to 135 million from 2008-2011

More U.S. consumers are playing videogames now than ever before, even as game consoles are losing their market dominance to online and mobile gaming solutions. More U.S. consumers are playing videogames now than ever before, even as game consoles are losing their market dominance to online and mobile gaming solutions.

Parks Associates' new consumer research project Online Gaming and Digital Distribution, show the - ...read more

Thursday, October 06, 2011

Comcast, Verizon Connect With the Xbox 360

Microsoft's plan to turn the Xbox 360 into a streaming video hub took an expected step forward with word that Comcast will pipe video on-demand to the console, and Verizon will take it further by delivering VoD and a subset of its live TV lineup. It's not for the cord-cutting crowd, as access will be limited to Xbox 360 users who - ...read more

Thursday, September 22, 2011

Microsoft to Debut Xbox TV During the Holidays?

Microsoft wants its broadband-fueled Xbox 360 console to be your next set-top box-or so has been hinted by the company. At the E3 conference in June, Microsoft made indications of its live TV streaming plans. Microsoft's new streaming will allow users to navigate for video using Xbox's motion-based Kinect system and use Bing to help users find and discover content. - ...read more

Wednesday, August 31, 2011

Revenues in the social gaming market will increase by 500% from 2010 to 2015

Despite the decline in the global economy, electronic gaming still shows strong growth in a variety of areas. Social gaming has become a $1 billion industry while Internet connectivity among different platforms has given consumers more online and multiplayer gaming options. However, data on consumer spending and behaviors in areas such as virtual items are currently scarce. To compete for the consumer’s shrinking entertainment budget and remain on the leading edge of gaming, industry - ...read more

Page(s):   of   12 Next
© 1998-2012 Parks Associates. All Rights Reserved. Created by eCrated