"virtual reality" articles

I recently attended the AT&T SHAPE conference held at the Warner Bros. Studio in Burbank, CA. In its third year, AT&T promotes the event as the convergence of technology and entertainment. Attended by 20,000 people, the two-day event featured a series of presentations and panel discussions ranging from artificial intelligence (AI) and virtual reality (VR) to esports and the need for greater women’s inclusion in the entertainment industry. Speakers and panelists included such...
 
by Craig Leslie | Jul. 24, 2019
Tags: broadband, virtual reality
Despite flat growth over the past year for virtual reality in both consumer familiarity and ownership , VR technologies remained focal points of many companies at CES® 2019, particularly because the technology has generated much higher interest in consumers outside the U.S. According to Parks Associates’ 360 Deep Dive: Ownership, Use, and Perception of Virtual Reality , roughly one-fourth of U.S. broadband households are familiar with virtual reality headsets, games,...
 
by Billy Nayden | Jan. 11, 2019
Tags: CES, connected CE, digital content, digital media, industry event, virtual reality
Prior to Parks Associates’ 22nd-annual CONNECTIONS: The Premier Connected Home Conference , Russell Vail , Executive Vice President - Market Development, Alula spoke with the Parks Associates' analyst team to discuss the future of connected products and the impact on the smart home landscape. Russell participated on the Home Security: The Expanding Market panel on Wednesday, May 23, at 2:00 PM. Panelists who joined him on this session included: Lewis Brown, CEO,...
Prior to Parks Associates’ 22nd-annual CONNECTIONS: The Premier Connected Home Conference , Manar Alazma, Vice President of Product Management, Nuance Communications spoke with analyst team to discuss AI, VR, and connected entertainment landscapes. Manar participated on the Connected Ecosystems: Entertainment and Smart Home panel on Wednesday, May 23, at 4:00 PM. Panelists who joined him on this session include: Rob Conant, CEO, Cirrent John Driver, CEO, Lynx...
2017 brought some exciting developments in the telehealth space. 2016's 21st Century Cures Act has helped to streamline regulations around the adoption of digital health technologies, and in response the FDA has established a new digital health unit to focus on areas such as telemedicine, mobile apps, wearable devices, clinical algorithms (aka software-as-a-medical-device), and health information technology. As a result of its new focus on streamlining, the FDA has:...
There's been a lot of hype around Microsoft's new Mixed Reality platform, set to debut mid-October. It's built on HoloLens technology, the futuristic augmented reality headset that Microsoft first showed off in 2015. Top PC makers - such as Lenovo, HP, Acer, Dell, and Samsung - have all announced they would be shipping headsets. But what can we expect from it - success, or failure? Why the Windows Mixed Reality platform will be a success 1.)  The price is right....
 
by Kristen Hanich | Oct. 6, 2017
Tags: Microsoft, virtual reality
Today Facebook will address the changing environment for consumers to communicate, including the introduction of AI, VR, social sharing models, and more, at its F8 Developer Conference. Companies in connected CE, smart home, mobile, and entertainment IoT spaces are watching the emergence of these new technologies and business models to determine their impact on device development, content creation, and consumer engagement. Companies need to continue to expand consumer familiarity...
Samsung’s new Gear VR headset and motion controller that it announced at Samsung’s Unpacked event are exactly what Samsung needs to remain at the top of the mobile VR space. Samsung already boasts a majority of advantages when Gear VR is compared to competitors such as Google Daydream and other mobile VR viewers. Gear VR was the first major VR headset available on the market, and it also benefitted from Samsung’s marketing, demos, and promotion throughout its lifecycle, which...
 
by Hunter Sappington | Mar. 30, 2017
Tags: connected CE, mobile, virtual reality, wearable

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