"mobile" articles

Many autonomous car developers use multiple sensors in their test cars—optical sensors, radars, LiDAR, and ultrasonic sensors. Each sensor has advantages over others. Optical sensors can detect lane markings and changing traffic lights. Radar can travel under vehicles in order to detect objects that would be obscured by other cars, and radar performs well in rain and complete darkness. LiDAR can, more accurately than other sensors, detect the presence of objects to create a 3D map with...
 
by Chris Tweedt | Feb. 21, 2017
Tags: connected cars, mobile
On February 8th, Verizon moved to introduce its new—and first—smart watch, the Wear24 . The Wear24 is one of the first Android Wear 2.0 devices. Its standout feature is that it offers LTE connectivity, and is capable of making and receiving calls and texts without being paired to a nearby smartphone. (You still need to have a phone on Verizon's network, though.) Like the LG Watch Sport—another Wear 2.0 device, developed by LG in partnership with Google—the Wear24 offers...
 
by Kristen Hanich | Feb. 16, 2017
Tags: mobile, operator, smart watch, wearable
This is an interesting time to be in music streaming. Competition is rife, and the margins are thin. The largest players are either unicorns in search of profitability (i.e., Spotify, Pandora) or tech giants looking to lock consumers into their ecosystem (Apple, Google, Amazon). Smaller players are increasingly looking at ways to differentiate and stay afloat. For example, Sprint recently announced that it is acquiring one-third of TIDAL, a rebranding of the Norwegian WiMP service...
We recently released a complimentary whitepaper examining the top trends in the connected home, health, and mobile industries. Top 10 Consumer IoT Trends in 2017 , which features insight from Parks Associates’ analyst team, examines key topics driving growth and monetization of the IoT. Consumerization of healthcare services and devices drives integration with smart home ecosystems and new business models. Connected healthcare is taking a more prominent role in the...
Many auto industry players are preparing for consumers to shift their attitudes toward car ownership. The thought is that in the future, a greater percentage of consumers will lose interest in owning a car and will instead opt to use ride sharing services like Uber as a substitute for ever owning a car. The change in attitude toward car ownership is, many maintain, the future of mobility. At auto industry conferences, the future of mobility is a hot topic of discussion, as is how to deal...
 
by Chris Tweedt | Dec. 29, 2016
Tags: apps, connected cars, millennials, mobile
For the past few years, the start of September means a new announcement from tech giant Apple, and this year is no different. Today, we anticipate Apple will announce its newest iPhone model, the iPhone 7, as well as a new version of the popular Apple Watch. Apple remains the dominant smartphone manufacturer in the U.S According to Parks Associates’ 360 View: Mobility & the App Economy , Apple’s iPhone accounted for 47% of the U.S. smartphone market in 2015, an 11%...
 
by Parks Associates | Sep. 7, 2016
Tags: Apple, mobile, smart watch, smartphone
On July 5th, 2016, the U.S. Court of Appeals for the 9th Circuit issued its opinion on whether password sharing violates the Computer Fraud and Abuse Act (CFAA). I read the U.S. Court of Appeals for the Ninth Circuit opinion on password sharing , and I suggest you do as well. Judge McKeown and Judge Reinhardt make compelling and insightful comments. For those of you who don’t have the time or energy to read it yourselves, I’ve summarized the major points: The case which...
Nintendo has garnered a lot of attention over the past week, not just because of app downloads, but also in revenue gained from storefront businesses looking to lure customers by luring Pokemon. Restaurants around the world are turning into Pokemon gyms, and paying on a cost per visit basis, meaning that Nintendo's profits are dependent on heavy foot traffic above all. However, once enthusiasm wanes, Pokemon Go becomes about gameplay, and in that respect, it is not unique. Pokemon...
 
by Ruby-Ren Bond | Jul. 13, 2016
Tags: apps, digital content, gaming, millennials, mobile, multiscreen, virtual reality

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