"3D" articles

The Dallas Morning News did a nice write-up last week on 3DTVs that coincided with the launch of both Panasonic and Samsung's products at retail. The article provided what I thought was a good perspective on whether the average consumer should run out and buy a 3DTV set: "Unless you're rich and impatient, you might want to hold off for a year or two. The first batch of 3-D TVs is more expensive than standard HD sets, and analysts expect the prices for 3-D sets to drop...
 
by | Mar. 17, 2010
Tags: 3D, smart TV
This week has turned out to be 3DTV launch week, with major announcements from Panasonic and Best Buy , Samsung , Sony , LG , and others. With that, I've fielded some questions from the press that I thought I'd also post here. Here are some of the common questions we're getting, along with our analysis. What should we expect in terms of 3DTV displays as a percentage of all HDTV displays? In this article , Samsung notes that 3-4 million of the expected 35 million TVs sold in...
 
by | Mar. 10, 2010
Tags: 3D, CES, connected CE
Digital Media II is a primary consumer survey measuring the adoption and use of existing platforms and gauges the market potential for future platforms including digital cameras, TVs, digital photo frames, and Blu-ray players. Key Topics include the following: - 3D TV - The market potential for "slate" and tablet PCs - Triggers for adoption, usage scenarios, and hardware configuration for emerging platforms - Hardware configurations used for consuming Internet video...
The casual gaming industry, already a billion dollar business, is still firing on all cylinders. Companies focusing on traditional business models such as try and download and subscription services are doing just fine. Big Fish Games recently got $83 million in new funding and Oberon Media got another $20 million to scale its business. As an industry, however, these business models are experiencing slower growth rates. The two high-growth areas are social gaming and flash gaming. These...
 
by Parks Associates | Oct. 28, 2008
Tags: 3D, gaming, Google
According to 17173, a Chinese technology news website, and several other Chinese websites, Hurricane Ike just landed on China's 3D virtual world market. China Telecom, the largest telecom operator in China, with more than 40 millon broadband subscribers and more than 210 million local access lines, announced that it will collaborate with Shenzhou Hengji (a fully-owned subsidiary of Enreach Technology) and build a 3D virtual world called ChinaQ. This is significant news, especially since...
 
by Parks Associates | Sep. 16, 2008
Tags: 3D, Asia, digital media
A few days ago, Blake Glenn at ECT Networks offered to interview me regarding my views on enterprise usage of virtual worlds. Although enterprise is only a small part of Virtual Worlds: the Internet of Avatars, the new industry report I'm writing (the focus of the report is on 3D social and entertainment worlds), I have talked to several companies working in the enterprise space and decided to take the opportunity. He asked several very good questions. I'm posting an excerpt here but you...
 
by Parks Associates | Sep. 11, 2008
Tags: 3D, digital content, retail
We wrapped up a very good CONNECTIONS Summit yesterday and were treated afterwards to a tour by the Fraunhofer Heinrich-Hertz-Institute. At their IFA display, they showed their audio and video developments, including 3D television, pointer control solutions (cameras sense hand motion and allow users a way to interact with presententations and other video without a mouse), video compression and coding, digital music metadata, and other developments. It was quite interesting. I have...
 
by | Aug. 30, 2008
Tags: 3D, CONNECTIONS, digital media, digital music, Wi-Fi

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